Monster of the Day
It is a daily randomly selected monster that appears in levels 0-10 on a given day, which is marked in the game near
its name and the color of its skull. Such a monster is faster, has more health points, has stronger blows, and after die
gives more experience points and has a higher chance of throwing items that it has.
Bonuses for a given monster are calculated according to the formula:
- experience = experience + experience * 0.05 * level
- health = health + health * 0.1 * level
- loot = loot + loot * 0.05 * level
So, in the example of a Rotworm (40 exp, 65 HP) and a 30% chance for meat at level 6, it will have:
- 40 + 40 * 0.05 * 6 = 52 experience
- 65 + 65 * 0.1 * 6 = 69 HP
- 30 + 30 * 0.05 * 6 = 45% chance for meat